0.2 Update out now!!


0.2 Update out NOW!

Thank you everyone who's supported my development journey so far!

This update has become a lot bigger than I had expected, definitely a vast improvement than the last version but there are still lots to do. I hope you enjoy it, this might be the last update I will be able to do in awhile as I will be busy in the coming month or two. I expect to resume development faster than ever after that point though! Hope you enjoy.

Gameplay changes:

  •  new weapon animations and polish
  •  better dig effects
  •  overhauled surface graphics
  •  new fancy pansy shaders
  •  added a new crosshair
  •  updated letter/objective visuals
  •  updated plant visuals
  •  new main menu
  •  skeletons are slightly clearer to see

Balance changes:

  •  nerfed initial health gain from purple ability by 50%
  •  reduced health reduction from successive purple ability uses by 25%
  •  green ability dash velocity buffed
  •  enemy spawn rate reduced slightly
  •  pickaxe range is now limited
  •  enemies first start spawning a bit higher up in the cave than before

Fixes:

  •  stopped death screen score still updating after perishing
  •  fixed a bug where enemies would sometimes spawn inside walls
  •  fixed a bug where digging under an enemies spawn point would delete them from existence 

Other changes:

  •  tinkered with default settings slightly, which should hopefully improve view range without affecting performance.

Get Crawl To The Depths

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