0.3 UPDATE!
Crawl To The Depths » Devlog
0.3 Update out now!!I'm back
Hello guys, I know its been awhile and I havent been able to work on the game that month these past couple months. sorry about that :/
good news is that its the summer holidays now so I can work on this game a lot more now, I'm hoping to finish this game before September starts and I get busy again. So stay tuned in cause you will (hopefully) hearing a lot more from me now! :)
Patch notes
0.3 UPDATE
--General--
- New Bug Model!
- New Map feature! (Press M/Tab)
- Done a few touch-ups of some of the notes/letters
- All new dynamic ambient sounds and effects
- Added new settings panel, along with a ton of new settings, including:
- Adjustable difficulty
- a FPS Cap & VSync
- Volume Control
- Ability to hide/show FPS metre
--Balance Changes--
- Revolver and sword buffed
- Skeletons resist bullets more when their shield is raised
- ability cooldowns decreased
- wooden planks has been buffed, might be a little overpowered its craaaazzyyyyyy omg no way. It's super op my dudes!!
--Fixes--
- Fixed UI Scaling
- Improved Skeleton Pathfinding
- Fixed a performance issue with enemies
- Enemies get stuck in the ground less
- Plants no longer grow in your house or other wooden/rock things
Files
Alpha 0.3 (Old) 133 MB
Jun 29, 2024
Alpha 0.1.1 (Old) 90 MB
Mar 30, 2024
Get Crawl To The Depths
Crawl To The Depths
A Voxel-Based Procedural Caving FPS.
Status | In development |
Author | Spice Druid |
Genre | Shooter, Action |
Tags | FPS, Low-poly, Procedural Generation, Roguelike, rougelite, Sandbox, Short, Singleplayer, Voxel |
Languages | English |
More posts
- 0.5 Update is OUT!5 days ago
- 0.4 Update Patch NotesAug 08, 2024
- 0.4 Update out now!Aug 08, 2024
- 0.2 Update out now!!Apr 24, 2024
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